Below is a brief overview - simplified rules.
If players commit an error in the service court, the
error is corrected when the mistake is discovered.
In a doubles match between A & B against C & D. A &
B won the toss and decided to serve. A to serve to
C. A shall be the initial server while C shall be
the initial receiver.
COURT AND COURT EQUIPMENT
1.1. The court shall be a rectangle marked out
with lines 40 mm wide as shown in Diagram A.
1.2. The lines marking out the court shall be
easily distinguishable and preferably be
coloured white or yellow.
1.3. All the lines shall form part of the area
which they define.
1.4. The posts shall be 1.55 metres in height
from the surface of the court and shall remain
vertical when the net is strained as provided in
1.5. The posts shall be placed on the doubles
side lines as in Diagram A irrespective of
whether singles or doubles is being played. The
posts or its supports shall not extend into the
court beyond the side lines.
1.6. The net shall be made of fine cord of dark
colour and even thickness with a mesh of not
less than l5 mm and not more than 20 mm.
1.7. The net shall be 760 mm in depth and at
least 6.1 metres wide.
1.8. The top of the net shall be edged with a 75
mm white tape doubled over a cord or cable
running through the tape. This tape shall rest
upon the cord or cable.
1.9. The cord or cable shall be stretched
firmly, flush with the top of the posts.
The top of the net from the surface of the court
shall be 1.524 metres at the centre of the court
and 1.55 metres over the side lines for doubles.
1.11 There shall be no gaps between the ends of
the net and the posts. If necessary, the full
depth of the net at the ends shall be tied to
2.1 The shuttle shall be made of natural and /
or synthetic materials. From whatever material
the shuttle is made, the flight characteristics
generally shall be similar to those produced by
a natural feathered shuttle with a cork base
covered by a thin layer of leather.
2.2 Feathered Shuttle
2.2.1 The shuttle shall have 16 feathers fixed
in the base.
feathers shall have a uniform length between 62
mm to 70 mm when measured from the tip to the
top of the base.
tips of the feathers shall lie on a circle with
a diameter from 58 mm to 68 mm.
2.2.4 The feathers shall be fastened firmly with
thread or other suitable material.
base shall be 25 mm to 28 mm in diameter and
rounded on the bottom.
shuttle shall weigh from 4.74 to 5.50 grams.
2.3 Non-Feathered Shuttle
2.3.1 The skirt, or simulation of feathers in
synthetic materials, shall replace natural
2.3.2 The base shall be as described in Law 2.2.5.
2.3.3 Measurements and weight shall be as in
Laws 2.2.2, 2.2.3 and 2.2.6.
However, because of the difference in the
specific gravity and other properties of
synthetic materials in comparison with feathers,
a variation of up to 10 per cent shall be
2.4 Subject to there being no variation in the
general design, speed and flight of the shuttle,
modifications in the above specifications may be
made with the approval of the Member Association
concerned, in places where atmospheric
conditions due to either altitude or climate
make the standard shuttle unsuitable.
TESTING A SHUTTLE FOR SPEED
3.1 To test a shuttle, a player shall use a full
underhand stroke which makes contact with the
shuttle over the back boundary line. The shuttle
shall be hit at an upward angle and in a
direction parallel to the side lines.
3.2 A shuttle of correct speed will land not
less than 530 mm and not more than 990 mm short
of the other back boundary line as in Diagram C.
4.1 The racket shall be a frame not exceeding
680 mm in overall length and 230 mm in overall
width consisting of the main parts described in
Laws 4.1.1 to 4.1.5 as illustrated in Diagram D.
4.1.1 The handle is the part of the racket
intended to be gripped by a player.
4.1.2 The stringed area is the part of the
racket with which it is intended that a player
hits the shuttle.
4.1.3 The head bounds the stringed area.
4.1.4 The shaft connects the handle to the head
(subject to Law 4.1.5).
4.1.5 The throat (if present) connects the shaft
to the head.
4.2 The stringed area:
4.2.1 shall be flat and consist of a pattern of
crossed strings either alternately interlaced or
bonded where they cross. The stringing pattern
shall be generally uniform and, in particular,
not less dense in the centre than in any other
4.2.2 shall not exceed 280 mm in overall length
and 220 mm in overall width. However, the
strings may extend into an area which otherwise
would be the throat, provided that:
184.108.40.206 the width of the extended stringed area
does not exceed 35 mm; and
220.127.116.11 the overall length of the stringed area
does not then exceed 330 mm.
4.3 The racket:
4.3.1 shall be free of attached objects and
protrusions, other than those used solely and
specifically to limit or prevent wear and tear,
or vibration, or to distribute weight, or to
secure the handle by cord to the player's hand,
and which are reasonable in size and placement
for such purposes; and
4.3.2 shall be free of any device that makes it
possible for a player to change materially the
shape of the racket.
The International Badminton Federation shall
rule on any question of whether any racket,
shuttle or equipment or any prototype used in
the playing of Badminton complies with the
specifications. Such ruling may be undertaken on
the Federation's initiative or on application by
any party with a bona fide interest, including
any player, technical official, equipment
manufacturer or Member Association or member
6.1 Before play commences, a toss shall be
conducted and the side winning the toss shall
exercise the choice in either Law 6.1.1 or
6.1.1 to serve or receive first;
6.1.2 to start play at one end of the court or
6.2 The side losing the toss shall then exercise
the remaining choice.
7.1 A match shall consist of the best of three
games, unless otherwise arranged ( Part II,
Section 1B Appendix 2
7.2 A game shall be won by the side which first
scores 21 points, except as provided in Law 7.4 and 7.5.
side winning a rally shall add a point to its
score. A side shall win a rally, if the opposing
side commits a "fault" or the shuttle ceases to
be in play because it touches the surface of the
court inside the opponent's court.
the score becomes 20-all, the side which gains a
two point lead first, shall win that game.
the score becomes 29-all, the side scoring the
30th point shall win that game.
7.6 The side winning a game shall serve first in
the next game.
CHANGE OF ENDS
shall change ends:
8.1.1 at the end of the first game;
8.1.2 at the end of the second game, if there is
to be a third game; and
8.1.3 in the third game when a side first scores
8.2 If the ends are not changed as indicated in
it shall be done so as soon as the mistake is
discovered and when the shuttle is not in play.
The existing score shall stand.
a correct service:
9.1.1 neither side shall cause undue delay to
the delivery of the service once the server and
the receiver are ready for the service. On
completion of the backward movement of server's
racket head, any delay in the start of the
service (Law 9.2),
shall be considered to be an undue delay;
9.1.2 the server and the receiver shall stand
within diagonally opposite service courts (Diagram
without touching the boundary lines of these
9.1.3 some part of both feet of the server and
the receiver shall remain in contact with the
surface of the court in a stationary position
from the start of the service (Law 9.2)
until the service is delivered (Law 9.3);
9.1.4 the server's racket shall initially hit
the base of the shuttle;
9.1.5 the whole shuttle shall be below the
server's waist at the instant of being hit by
the server's racket. The waist shall be
considered to be an imaginary line round the
body, level with the lowest part of the server's
9.1.6 the shaft of the server's racket at the
instant of hitting the shuttle shall be pointing
in a downward direction;
9.1.7 the movement of the server's racket shall
continue forwards from the start of the service
until the service is delivered (Law 9.3);
9.1.8 the flight of the shuttle shall be upwards
from the server's racket to pass over the net so
that, if not intercepted, it shall land in the
receiver's service court (i.e. on or within the
boundary lines); and
9.1.9 in attempting to serve, the server shall
not miss the shuttle.
the players are ready for the service, the first
forward movement of the server's racket head
shall be the start of the service.
started (Law 9.2),
the service is delivered when the shuttle is hit
by the server's racket or, in attempting to
serve, the server misses the shuttle.
server shall not serve before the receiver is
ready. However, the receiver shall be considered
to have been ready if a return of the service is
doubles, during the delivery of service (Law 9.2, 9.3),
the partners may take up any positions within
their respective courts, which do not unsight
the opposing server or receiver.
10.1 Serving and receiving courts
10.1.1 The players shall serve from, and receive
in, their respective right service courts when
the server has not scored or has scored an even
number of points in that game.
10.1.2 The players shall serve from, and receive
in, their respective left service courts when
the server has scored an odd number of points in
10.2 Order of play and position on court.
In a rally, the shuttle may be hit by the
server and the receiver alternately, from any
position on that player's side of the net, until
the shuttle ceases to be in play (Law 15).
10.3 Scoring and serving
10.3.1 If the server wins a rally (Law 7.3),
the server shall score a point. The server shall
then serve again from the alternate service
10.3.2 If the receiver wins a rally (Law 7.3),
the receiver shall score a point. The receiver
shall then become the new server.
11.1 Serving and receiving courts
11.1.1 A player of the serving side shall serve
from the right service court when the serving
side has not scored or has scored an even number
of points in that game.
11.1.2 A player of the serving side shall serve
from the left service court when the serving
side has scored an odd number of points in that
11.1.3 The player of the receiving side who
served last shall stay in the same service court
from where he served last. The reverse pattern
shall apply to the receiver's partner.
11.1.4 The player of the receiving side standing
in the diagonally opposite service court to the
server shall be the receiver.
11.1.5 The players shall not change their
respective service courts until they win a point
when their side is serving.
11.1.6 Service in any turn of serving shall be
delivered from the service court corresponding
to the serving side's score, except as provided
in Law 12.
11.2 Order of play and position on court
After the service is returned, in a rally,
the shuttle may be hit by either player of the
serving side and either player of the receiving
side alternately, from any position on that
player's side of the net, until the shuttle
ceases to be in play (Law 15).
11.3 Scoring and serving
11.3.1 If the serving side wins a rally (Law 7.3),
the serving side shall score a point. The server
shall then serve again from the alternate
11.3.2 If the receiving side wins a rally (Law 7.3),
the receiving side shall score a point. The
receiving side shall then become the new serving
11.4 Sequence of serving
In any game, the right to serve shall pass
11.4.1 from the initial server who started the
game from the right service court
11.4.2 to the partner of the initial receiver.
11.4.3 to the partner of the initial server
11.4.4 to the initial receiver,
11.4.5 to the initial server and so on.
11.5 No player shall serve or receive out of
turn, or receive two consecutive services in the
same game, except as provided in Law 12.
11.6 Either player of the winning side may serve
first in the next game, and either player of the
losing side may receive first in the next game.
SERVICE COURT ERRORS
12.1 A service court error has been made when a
12.1.1 has served or received out of turn; or
12.1.2 has served or received from the wrong
12.2 If a service court error is discovered, the
error shall be corrected and the existing score
It shall be a "fault":
13.1 if a service is not correct (Law
13.2 if, in service, the shuttle:
13.2.1 is caught on the net and remains
suspended on its top;
13.2.2 after passing over the net, is caught in
the net; or
13.2.3 is hit by the receiver's partner;
13.3 if in play, the shuttle:
13.3.1 lands outside the boundaries of the court
(i.e. not on or within the boundary lines);
13.3.2 passes through or under the net;
13.3.3 fails to pass over the net;
13.3.4 touches the ceiling or side walls;
13.3.5 touches the person or dress of a player;
13.3.6 touches any other object or person
outside the court;
necessary on account of the structure of the
building, the local badminton authority may,
subject to the right of veto of its Member
Association, make bye-laws dealing with cases in
which a shuttle touches an obstruction).
13.3.7 is caught and held on the racket and then
slung during the execution of a stroke;
13.3.8 is hit twice in succession by the same
player. However, a shuttle hitting the head and
the stringed area of the racket in one stroke
shall not be a "fault";
13.3.9 is hit by a player and the player's
partner successively; or
13.3.10 touches a player's racket and does not
travel towards the opponent's court;
13.4 if, in play, a player:
13.4.1 touches the net or its supports with
racket, person or dress;
13.4.2 invades an opponent's court over the net
with racket or person except that the striker
may follow the shuttle over the net with the
racket in the course of a stroke after the
initial point of contact with the shuttle is on
the striker's side of the net;
13.4.3 invades an opponent's court under the net
with racket or person such that an opponent is
obstructed or distracted; or
13.4.4 obstructs an opponent, i.e. prevents an
opponent from making a legal stroke where the
shuttle is followed over the net;
13.4.5 deliberately distracts an opponent by any
action such as shouting or making gestures;
13.5 if a player is guilty of flagrant, repeated
or persistent offences under Law 16;
14.1 "Let" shall be called by the umpire, or by
a player (if there is no umpire), to halt play.
14.2 It shall be a "letÃƒÆ’Ã‚Â¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬Ãƒâ€šÃ‚Â, if:
14.2.1 the server serves before the receiver is
ready (Law 9.4);
14.2.2 during service, the receiver and the
server are both faulted;
14.2.3 after the service is returned, the
18.104.22.168 caught on the net and remains suspended
on its top, or
22.214.171.124 after passing over the net is caught in
14.2.4 during play, the shuttle disintegrates
and the base completely separates from the rest
of the shuttle;
14.2.5 in the opinion of the umpire, play is
disrupted or a player of the opposing side is
distracted by a coach;
14.2.6 a line judge is unsighted and the umpire
is unable to make a decision; or
14.2.7 any unforeseen or accidental situation
14.3 When a "let" occurs, play since the last
service shall not count and the player who
served last shall serve again,.
SHUTTLE NOT IN PLAY
A shuttle is not in play when:
15.1 it strikes the net or post and starts to
fall towards the surface of the court on the
striker's side of the net;
15.2 it hits the surface of the court; or
15.3 a "fault" or a "let" has occurred.
CONTINUOUS PLAY, MISCONDUCT & PENALTIES
16.1 Play shall be continuous from the first
service until the match is concluded, except as
allowed in Laws 16.2and 16.3.
16.2.1 not exceeding 60 seconds during each game
when the leading score reaches 11 points; and
16.2.2 not exceeding 120 seconds between the
first and second game, and between the second
and third game shall be allowed in all matches.
a televised match, the Referee may decide before
the match that intervals as in Law 16.2 are
mandatory and of fixed duration).
16.3.1 When necessitated by circumstances not
within the control of the players, the umpire
may suspend play for such a period as the umpire
may consider necessary.
16.3.2 Under special circumstances the Referee
may instruct the umpire to suspend play.
16.3.3 If play is suspended, the existing score
shall stand and play shall be resumed from that
16.4.1 Under no circumstances shall play be
delayed to enable a player to recover strength
or wind or to receive advice.
16.4.2 The umpire shall be the sole judge of any
delay in play.
and leaving the court
16.5.1 Only when the shuttle is not in play (Law 15),
shall a player be permitted to receive advice
during a match.
16.5.2 No player shall leave the court during a
match without the umpire's permission, except
during the intervals as described in Law 16.2.
player shall not:
16.6.1 deliberately cause delay in, or
suspension of, play;
16.6.2 deliberately modify or damage the shuttle
in order to change its speed or its flight;
16.6.3 behave in an offensive manner; or
16.6.4 be guilty of misconduct not otherwise
covered by the Laws of Badminton.
16.7 Administration of breach
16.7.1 The umpire shall administer any breach of
Law 16.4, 16.5 or 16.6 by:
126.96.36.199 issuing a warning to the offending
188.8.131.52 faulting the offending side, if
previously warned. Two such faults by a side
shall be considered to be a persistent offence;
16.7.2 in cases of flagrant offence, persistent
offences or breach of Law 16.2,
the umpire shall fault the offending side and
report the offending side immediately to the
Referee, who shall have the power to disqualify
the offending side from the match.
OFFICIALS AND APPEALS
17.1 The Referee shall be in overall charge of
the tournament or event of which a match forms
17.2 The umpire, where appointed, shall be in
charge of the match, the court and its immediate
surrounds. The umpire shall report to the
17.3 The service judge shall call service faults
made by the server should they occur (Law 9.1.2
17.4 A line judge shall indicate whether a
shuttle landed "in" or "out" on the line(s)
17.5 An official's decision shall be final on
all points of fact for which that official is
responsible except that if, in the opinion of
the umpire, it is beyond reasonable doubt that a
line judge has clearly made a wrong call, the
umpire shall overrule the decision of the line
17.6 An umpire shall:
17.6.1 uphold and enforce the Laws of Badminton
and, especially, call a "fault" or a "let"
should either occur;
17.6.2 give a decision on any appeal regarding a
point of dispute, if made before the next
service is delivered;
17.6.3 ensure players and spectators are kept
informed of the progress of the match;
17.6.4 appoint or replace line judges or a
service judge in consultation with the Referee;
17.6.5 where another court official is not
appointed, arrange for that official's duties to
be carried out;
17.6.6 where an appointed official is unsighted,
carry out that official's duties or play a
17.6.7 record and report to the Referee all
matters relating to Law 16;
17.6.8 refer to the Referee all unsatisfied
appeals on questions of law only. (Such appeals
must be made before the next service is
delivered or, if at the end of the match, before
the side that appeals has left the court).